//
//  vdAtlasShape.h
//  Void Dead
//
//  Created by Sidney Just on 22.11.09.
//
//  Copyright © 2009 by Sidney Just
//  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
//  documentation files (the "Software"), to deal in the Software without restriction, including without limitation 
//  the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, 
//  and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
//  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
//  PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
//  FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
//  ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//


#import <Foundation/Foundation.h>

#import "vdShape.h"
#import "vdTexNode.h"

/**
 * \brief Basic shape class that can also render parts of an texture.
 *
 * A node that can draw a texture or a part of an texture.
 **/
@interface vdAtlasShape : vdShape {
	
}

- (void)draw:(NSTimeInterval)deltaTime;

/**
 * Creates, inits and returns a new vdAtlasShape with the given texture
 @param tex Pointer to the texture of the new vdAtlasShape
 @return Pointer to the new vdAtlasShape
 **/
+ (vdAtlasShape *)shapeWithTexture:(vdTexNode *)tex;

/**
 * Sets the Shape/Atlas map for the vdAtlasShape
 @param rect Rectangle that represents the Shape/Atlas map
 **/
- (void)setShape:(CGRect)rect;


@end
